The “Previously, on Dead Space” video is a nice touch, though it reminds me how similar Dead Space 2’s premise and gameplay are to the last one. This time Isaac Clarke awakens on a facility on Saturn’s moon Titan, three years after the rescue-mission-gone-awry on the mining ship Ishimura, and finds a very familiar situation: Titan is overrun with space zombies called Necromorphs that have set about the meticulous dismemberment of everyone in sight—and he’s still having hallucinations of his dead girlfriend.
It also highlights that DS2 is a better sci-fi horror game, in a lot of subtle but important ways. While the plot is similar, the storytelling technique has changed for the better—Isaac has recovered from a bout of Gordon Freeman Syndrome (inexplicable muteness), and the voice performances are excellent. But the real star is the environment: for the entirety of the eight-hour campaign, Visceral does an expert job of making you feel in constant peril, alternating between tingling your spine with unsettling scenery and audio and trying to rip it out of your body by way of horrific monsters.
New blood Fighting a Necro is different from other videogame enemies, in that shooting its head is like shooting a grizzly in the foot—it barely slows it down, and just makes it angrier. Picking off limbs takes them down quicker, requiring multiple accurate shots per target—which makes the smooth controls greatly appreciated.
DS2 has a zoo’s worth of different varieties of spitting, charging, wall-crawling nasties (including evil space-babies), and each puts up a hell of a fight. The first time I was hunted by the new Stalkers was one of the most frightening moments of the game—I caught a shadowy movement behind some crates out of the corner of my eye, but I found nothing there. I heard a chirping noise, and spun around to see a velociraptor-like creature charging toward me. With a scream it smashed me to the floor, then nimbly darted away, intelligently using cover to escape before I could hit its legs. Then, more chirping—and I realized I was surrounded. Clever girl.
Most of the 15 stages have a unique look to them (as unique as possible given that they’re mostly metal corridors), from the wrecked residential areas to the Necro-worshiping Unitologist temple to the EarthGov zone, and they’re punctuated by floaty zero-G areas. You have all the same tools as before—the upgradable Rig suit is equipped with time-slowing and telekinesis powers—but the levels are designed well and don’t overuse any one gimmick. That includes enemies that must be defeated by blasting their glowing yellow bits.
The new multiplayer owes a lot to Left 4 Dead’s example: four human players fight their way through a gauntlet of objectives while four class-based Necro players and AI-controlled backup zombies assail them from all sides. It’s fun, and produces some nail-biting finishes, but aside from making you unlock equipment with experience (which I don’t personally care for), it doesn’t do anything we haven’t seen before.
Overall, besides retaining the irritation of having to seek out a save station to avoid losing progress when I want to quit, DS2 is a smartly improved version of the original. It’s not a new experience, but it’s a hair-raiser nonetheless
GAMES FOR GAMERS
Friday, January 28, 2011
X-BOX IS BETTER THAN PS3 AT SOMETHING,PS3 IS BETTER THAN X-BOX AT SOMETHING
This week Flynn Leeson from Australia vents his feelings about the console war, and asks why gamers can't accept that other consoles may be stronger in certain aspects than the competition.
I'm generally new to 360s and their many accessories, so I looked at YouTube. But then I noticed one tiny little thing, every darn video had PS3 players commenting on how bad Xbox's are. I mean, jeez.
They have their preferred console and we have ours right? Not to them. They expose EVERY SINGLE PROBLEM with the Xbox, which greatly discouraged me to buy the New 250GB Slim model.
Who started the flame war? Why can't this world of gaming just accept that some consoles are stronger than others in certain parts of their design? Xbox's are more social with Live, 1-0, PS3's have more console exclusives, 1-1.
You could keep doing that until every category has been covered and it would still be a draw in my opinion.
XBW: Long-time readers will know that we have a lot of time for the PS3 here at Xbox World - Uncharted 2 is one of our favourite games ever. Not sure about the exclusives argument, though.
Xbox has Halo, Forza, Fable, Gears, Alan Wake, Splinter Cell Conviction, Project Gotham... Pretty strong, that.
CVG: If we could answer this question there would be eternal peace on the internet, forums would no longer be arenas for profanity-filled console wars and we'd all live in harmony enjoying every game on every platform.
Be honest, sounds a bit boring, right? Kind of like that episode of Angel where Gina Torres shows up, creates peace on Earth and everything goes a bit strange because of it...
Maybe it's because people spend absurd amounts of hard earned cash on a console and then continue to sink time and money into playing and buying games for it.
So when someone comes along and says they've made the wrong purchasing decision, he or she feels the need to defend the decisions.
Or maybe it's because people just love a good old trolling. Either way, as long as one platform, game or company is in competition with another, a flames of fanboy war will rage.
Monday, January 24, 2011
MULTIPLAYER ONLINE GAME BLOODLINE CHAMPIONS HAS OFFICIALLY LAUNCHED
The Online Multiplayer Dota-like game Bloodline Champions has just launched officially, according to the game press release in Bloodline Champions official website.
The free-to-play title Bloodline Champions is one of the most anticipated MMOs in 2011. As a free PvP (player vs. player) arena game with a strong focus on team play, it is all about the time making you the real Champions Online.
“Bloodline Champions” throws the player directly into fast and uncompromising struggle that not only requires you to choose the class (so far there are seven in number), but also a high degree of skill. Namely, you cast a spell to hit exactly where you have caught them using the cursor. One can thus avoid long-distance attacks with some practice. The cooldown is very short. This makes “Bloodline Champions” very fast and provides an intense gaming experience as what 2009 IGN’s best strategy game League of Legends delivers.
The aim of Bloodline Champions, made by Stunlock Studios and published by Funcom, is for casual gamers and hardcore PvP gamers. With a very fast-to-learn gameplay, a good matchmaking system and a wide range of classes and skills, Bloodline Champions may be easily the best PVP online Game in 2011. Even the special graphic style of “Bloodline champions” must be mentioned favorably.
At first glance, it looks like Blizzard’s upcoming RPG Diablo III in terms of team PvP arena battles and competition. After all, Diablo 3 is not ready to be released and Bloodline Champions may be your another choice.
TRAILER FOR BLOODLINE CHAMPION
GAMEPLAY FOR BLOODLINE CHAMPION
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